Dan Auer creates design systems and improves complex user experiences

Currently improving data-rich web experiences at Pragma with experience as an lead individual contributor and manager of small multidisciplinary design teams

Past Experience

Pragma

Improved experience of web portals made for game developers to provide settings and tools to their players of live service and multiplayer games.

Note: Projects are not available to display publicly, however am more than happy to discuss role and responsibilities more deeply.

Fanbyte

Redesigned UI/UX of web experience to transition from focus on feature editorial content towards guides and game item data in live service games. Greatly improved web accessibility, increase in page views and unique visitors, and created comprehensive design system

Fanbyte Redesign

A full site redesign accomplished in 5 months to expand the site to provide additional tools and content for live service games in a more modular and scalable way.

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Fanbyte Design System

A design system created to support the need for a core experience with unique treatments for several verticals.

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Giant Bomb

Redesigned the website to modernize most of the UI while improving common user flows. This led to increased streams of video and podcast content and improved web accessibility. Also led visual design across the site, merchandise, and event design direction.

Giant Bomb Homepage

As part of the site redesign, the homepage was refreshed to become a flexible and scalable interface that can showcase content from Giant Bomb's large library of content.

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Giant Bomb Episodes

Audio and video content were reworked from how the data was organized all the way through how they were presented to the user.

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Phoenix Wiki Moderation

An improved flow for moderators to process new entries and proposed changes for the wiki platform used by Comic Vine and Giant Bomb

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GameSpot

Led multidisciplinary design team providing services for three properties dedicated to news, information, and entertainment around video games, TV, movies, and comics. Improved web accessibility across all websites, established white labeled design system, designed scalable, multi-site UX patterns, and provided design direction for several events

Phoenix Grouped Content Display

There was a broad need across multiple sites to be able to display and organize like content together, especially as the collection changes and evolves over time

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Phoenix Promoted Content UX

GameSpot had accrued several haphazard layouts over time for displayed promoted content throughout the site and needed an organized, consistent system that could save time in image creation

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Phoenix Standardized Navigation

A new standard was needed across all of the sites running on Phoenix to allow for better consistency as well as a better responsive experience

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